Released 0.13.12
Adaptory » Devlog
This is a small patch that fixes a couple of rare crashes and small memory leaks. Thank you very much to everyone on the Discord that has helped to find these :)
Simulation
- Slightly improved performance of simulations that modify entities (such as buildings, items, and explorers)
- Explorers will now walk up to doors to open them, rather than sometimes opening them from a distance
- Fixed a bug where light levels were incorrectly calculated for cells two or three tiles away from a light source
- Background buildings such as wires and pipes can no longer be built if they are suddenly covered by a solid element
Quality of life
- Further improvements to object selection: when on an overlay layer, any relevant buildings will now have a higher selection priority (e.g. selecting wires when the power overlay is visible)
Internal
- Hovering over the world clock now displays the "time of day" in the game world, rounded down to 15 minute intervals (e.g. 12:45)
- A new world starts day 1.0 at 12:00pm
- Wire bridges can no longer be built on top of other buildings' power points
- Renamed "Materials" to "Elements"
- Split "powered" building tag into "generates power" and "consumes power" in the in-game database
- Re-ordered each build panel building category, so common buildings such as wires and pipes are always at the top
Fixes
- Fixed a crash when trying to render buildings with a very small game window
- Fixed a very rare crash that could occur when trying to load game databases at startup
- Fixed a bug where sometimes connecting a power wire would not update power network status until a nearby building or element changed
- Fixed a crash that could occur if a DIG errand remained on a tile that no longer held a diggable element or plant (for example, from an element phase change)
- Fixed a crash that could occur if a plant uprooted itself while it was actively being harvested
- Fixed a couple of small rendering memory leaks from particles and mass packets
Files
adaptory-demo-0.13.12-windows.zip 175 MB
2 days ago
adaptory-demo-0.13.12-mac-unsigned.zip 176 MB
2 days ago
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Adaptory
A base-building exploration & survival game, with complex simulations, a diverse crew, and a story-rich world
Status | In development |
Author | soundasleepful |
Genre | Simulation, Survival |
Tags | 2D, base-building, chemistry, colony-sim, libGDX, Physics, Procedural Generation, resource-management, Story Rich |
Languages | English |
More posts
- Released 0.13.515 days ago
- Alpha 11 released!32 days ago
- Released 0.12.10Sep 07, 2024
- Alpha 10 released + TactiConJul 18, 2024
- Released 0.11.1Apr 12, 2024
- Alpha 9 released!Apr 08, 2024
- Adaptory is now on Steam!Feb 05, 2024
- Released 0.9.4Jan 01, 2024
- Released 0.9.3Dec 27, 2023
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