Comments

Log in with itch.io to leave a comment.

(1 edit) (+1)

I played for a bit and found it surprisingly fun for what it is. I played it for quite a while and wanted to experience more, but I couldn't due to some issues.

So I have some feedback to offer. The experience had some moments of frustration. For starters the crew members don't really seem to have any sense of self preservation, they will gladly go to sleep in a puddle of water and kill themselves, or while suffocating, refusing to turn on oxygen in favor of sleeping, jumping into a hole and drowning (refusing to dig their way out, again opting to sleep in the water again).

It is also unclear when oxygen is required or not unless you baby sit the overlay, I found a dead crew member and didn't even realise they died. It didn't really seem to matter either and there was no interaction possible with the body. like making a grave/coffin or otherwise disposing of it.

As for the setting itself, leaving the ship and going outside is vacuum apparently, but they seem to be able to run outside for several moments with no protection. While this may or may not be realistic, I think most people would expect some negative effects to occur rapidly.

I think when you consider these things together it makes sense to give the crew oxygen masks or tanks, especially as they seem to operate in areas with only CO2 in the air. I'd also like better ways to communicate low or high oxygen levels as it seems like there would be no reason not to generate as much oxygen as possible currently?

As for plants, well it seems strange to use solar panels to power lights to grow plants, could there be some sort of glass block?

Additional things I noted were, it was difficult to keep track of resources you have dug. Lack of drinking and food seems strange. It would be nice to be able to move certain furniture items such as the bed. Water seems to have weird physics and doesn't fill hole as you would expect. Manual saving crashed my game, but it did save properly and I was able to load it. No option to lock doors open.

Lastly the game triggers a firewall check on opening as it connects to the internet, itch sometimes has malware, so those more cautious may be put off. It makes sense for a steam game though.

All in all I'd like to see this project continue, it's got a long way to go, but the concept is fun.

(+1)

Thank you so much for your detailed feedback!! A lot of this content and your ideas are already underway or planned over the next year as we get closer to Early Access. Lots and lots of content to add!

In the next version I've rewritten explorer goals to be a bit more intelligent. They won't write diary entries in the vacuum of space or underwater anymore, or work until they pass out (if they have access to a bed). AI is hard :D

We're also going to be adding in a mechanic to bring your explorers back to life (though they'll be very unhappy). Because you're limited to 8 explorers max, it's very important to be able to bring them back, at a cost.

The firewall check is likely from our use of Rollbar for error reporting and Mixpanel for gameplay - you can turn this off in Options, or in the starting dialog, or by supplying the command line option `--privacy`.

Thank you so much for your great feedback. I'd love for you to stay connected on the journey, and we're building up a community on Discord if that's your jam :)

(+1)

No worries, I am currently having a look through the genre for some ideas. I am glad you didn't take it personally, I would like to see this game in a few months :) keep it up!

am still waiting for android version .🙏

(+2)

Android?

(+1)

Hello! Adaptory is not planned to come to Android any time soon, but after we release Early Access it might be possible - our engine has native Android and iOS support. Performance will probably be the hardest part.

Are there plans for a non-Steam release of the full game? I prefer not to use that platform.


Here or GOG.com, maybe?

(+1)

Yes, absolutely! Both Early Access and 1.0 will be released on at least Steam and itch.io, possibly GOG, possibly Epic too. I really like itch 🥰

Is there something I'm running wrong? performance seems to be weak and the FPS is in the single digits, I'm sure I'm doing something wrong on my end.

(1 edit)

I am experiencing the same issue. My performance is not quite single digits, but it gets in the 20s and sometimes even 10s, and i can run large 3d games at 150 - 200. Its strange and i dont think this is an issue on our side. The only thing i could think to say is play in fullscreen not windowed as that will give you the best performance.

(2 edits)

am playing in fullscreen, I've turned off all the things that could lead to lag.
I am averaging around 3 fps ingame.
My (shitty) hypothesis is that it's because of the language the game runs on, either that or it is something bloating performance.

i reckon its just poorly optimised

(1 edit)

Hi! Are you running on a Mac? M1/M2 has terrible performance right now because it's emulating x86_64. This will be fixed eventually with an official JPackage ARM release: https://bugs.openjdk.org/browse/JDK-8310589 (and if not ready in time, I'll have to find a way to build Aarch64 binaries)

I don't have an M1/M2 to test with yet but I've heard running the desktop jar directly using an Aarch64 JVM can increase performance up to 10x. Some peeps on our Discord are exploring a solution.

I'm not happy with the performance yet, there's a lot more to do in future releases, but am generally trying to avoid premature optimisation. I expect to get performance up by 1-3 orders of magnitude before EA (this is still an Alpha!). Please watch this space, performance is important to me!!

no im on windows 11 and i have a good laptop

Hi! Are you running on a Mac? Please see my earlier post about M1/M2 performance!

(2 edits)

Windows 10.
and specs:

(+1)

Thank you for sharing! It sounds like that's an integrated graphics card? Adaptory doesn't play well on integrated graphics yet (see the readme.txt), but will be in the future.

Hello! 

I was recommended your game on steampeek  and couldn't help but to notice that your game is quite similar to Oxygen Not Included. I would think nothing about it, but you have not mentioned said game on your steam page nor on  your itch page. I think it would be better to mention it at least once or (even better) try to make your game more separate.

(+1)

Thank you, Arlennn! I've never heard of Steampeek, thanks for the recommendation! Will definitely update the Steam page with your feedback, and yes, Adaptory is going to be quite distinct to Oxygen Not Included as we add more systems and content :)

(+1)

I love this game

Awwwwww! Thank you 🥰

(+1)

There is a problem when I delete an object it sometimes crashes on mac and also thank you for the steam key :)

Thank you! Yes I think I've fixed this crash in the next version coming out soon :)

(+1)

Cute, colourful, well thought out and I think, even if that's not really my style, the game has potential. I certainly haven't seen everything yet, I'm curious to see what else there is to discover and what's to come! :)

(+1)

Thank you, Jen! 😊

Can't believe how much you did to the game over the past months. My itch feed showed 99+ notifications and when I got reminded of your game by seeing one of your past updates on there I HAD to come back and take a look. 

I never thought you'd continue to work on it long-term because it was so good already at the time I checked it out. 

Am I mixing things up: Wasn't this done for a Jam and your wife drew the art quite in a hurry? Slap me if I am wrong, please, I am only 15% sure atm :D

You blew my mind - you came so far!! Really proud of you